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	<title>http://www.finalfantasygil.org blog</title>
	<link>http://www.finalfantasygil.org/blog</link>
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		<title>FFXI Guide-Job Roles_32</title>
		<description><![CDATA[<p><strong>Job Roles</strong><br />
Each job serves a purpose; in fact some serve a handful. Here are some tips for each job as well as what to expect when partying. Keep in mind that these are just suggestions and you are of course free to play your job how you wish, but if you want the most out of your parties its far easier to follow the conventions people are used to. For far more in depth looks at each job see the class guides on offer. Some roles change in Merit Point parties, so for info]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=55</link>
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	<item>
		<title>FFXI Guide-Experience point party</title>
		<description><![CDATA[<p>EXPERIENCE POINT PARTY</p>
<p>Whether you want to make your own party or just seek to join someone else&#8217;s, having a greater grasp of more than your own job can help things run smoother and more efficiently. A lot of the time you might find people who are overly harsh on others without fully realizing just how much they&#8217;ve got to handle (Red Mages in particular). Knowing the limits of a job can help you gauge whether to pull that next monster or wait and heal a bit too.<br />
Ide]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=54</link>
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		<title>FFXI Guide-Misc.jobs_30</title>
		<description><![CDATA[<p><strong>Misc. Jobs</strong><br />
So, you aren&#8217;t one of the jobs listed above but are still determined to kill things alone to get XP? It&#8217;s possible, sort of. If you try hard enough or have the best gear you might be able to kill things alone that most others of the same job couldn&#8217;t, but keep in mind SE never actually intended that any job could solo.<br />
What enemies you pick are limited to what they con as. Don&#8217;t expect to beat anything tougher than Decent Chall]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=53</link>
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	<item>
		<title>FFXI Guide-Dragoon</title>
		<description><![CDATA[<p>Dragoon<br />
Dragoon might not be an obvious choice from the start to be a rather effective soloing job, because it is set up much like all the other melee jobs (who can&#8217;t solo). Thanks to some testing years ago by interested players it was discovered that it was possible to fight pretty strong stuff alone because of a certain Wyvern set up mixed with certain actions listed below.</p>
<p>Preparation<br />
The basic preparation for a Dragoon is pretty simple; you require a mage sub j]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=52</link>
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	<item>
		<title>FFXI Guide-Blue mage_28</title>
		<description><![CDATA[<p><strong>Blue Mage</strong><br />
In a duo it is possible for Blue Mages to reach Lv75. If solo, this is not as effective as partying, but there are enemies you can go after at almost every level.</p>
<p><strong>Preparation</strong></p>
<p>Having the correct spell set up is important, as well as sub job. Since this can vary hugely depending on what level you are and what spells you have learned I can only give a rough overview rather than specifics to you.<br />
The choice of subs is; Ninj]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=51</link>
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		<title>FFXI Guide-Ideal enemies</title>
		<description><![CDATA[<p><strong>Ideal enemies</strong></p>
<p>The idea (for the most part) is that you will attack an enemy with your avatar doing the bulk of the damage and keeping hate to protect you while you chip away at a monster. Any monster will do for testing your limits. Most of the time your avatar will not out last the monster so when it is almost dead you disengage, run away to a safe casting distance, and then re-summon when your avatar is defeated. With buffs you should receive little to no damage in ]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=50</link>
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		<title>FFXI Guide-Preparation_26</title>
		<description><![CDATA[<p><strong>Preparation</strong><br />
&#160;</p>
<p>For the most part the equipment and set up you</p>
<p>need is the same as you would use in an XP party.</p>
<p>Concentrating on having a lot of MP and reducing</p>
<p>the cost to keep and avatar out is the idea. Using</p>
<p>certain pieces of AF, Elemental Staffs, and clothing</p>
<p>all help these factors. As you can imagine most of</p>
<p>these are not available until later levels, which is</p>
<p>when you can truly solo effectively.]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=49</link>
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		<title>FFXI Guide-Tips</title>
		<description><![CDATA[<p><strong>Tips</strong></p>
<p>Here are some tips for this job;<br />
&#183;Once you get your AF armour you can use it all the way to Lv75 as its Charm+ can&#8217;t be beaten (extends the length of time something is charmed but not the success rate of charm)<br />
&#183;CHR effects the success of Charm only<br />
&#183;INT effects Tame<br />
&#183;Certain pieces of AF1 and AF2 add the ability for Reward to heal status effects such as poison<br />
&#183;Teaming up with another BS]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=48</link>
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	<item>
		<title>FFXI Guide-Beastmaster</title>
		<description><![CDATA[<p><strong>Beastmaster</strong><br />
For the longest time, this was the only job with any real soloing potential. Things change for good and bad though, and now while other jobs can now solo to a certain degree, Beastmaster received an indirect hit to their potential thanks to anti-MPK monster actions implemented over a year ago.<br />
Because, even today, Beastmaster can still solo all the way to Lv75 in a way it requires a guide to itself. This will just be a general over view of the tips a]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=47</link>
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		<title>FFXI Guide-Ideal pets_24</title>
		<description><![CDATA[<p><strong>Ideal pets</strong></p>
<p>What pet to use is tricky to define, since it will vary from zone to zone. As stated above, to have a fair chance of charming it into fighting for you and staying charmed for a decent length of time, the monster should not con higher than Even Match. First I would select your target and then see what monsters nearby can be charmed and could put up a decent enough fight. Remember you can always run and get another pet as needed. Some monster families cause i]]></description>
		<link>http://www.finalfantasygil.org/blog/?p=46</link>
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