April 26, 2010 · Uncategorized

EXPERIENCE POINT PARTY

Whether you want to make your own party or just seek to join someone else’s, having a greater grasp of more than your own job can help things run smoother and more efficiently. A lot of the time you might find people who are overly harsh on others without fully realizing just how much they’ve got to handle (Red Mages in particular). Knowing the limits of a job can help you gauge whether to pull that next monster or wait and heal a bit too.
Ideal SetupIdeal SetupIdeal SetupIdeal SetupIdeal SetupIdeal SetupIdeal SetupIdeal SetupIdeal SetupIdeal SetupIdeal Setup
What makes an ideal set up varies depending on your level range, but there are still the core tasks to consider when inviting people. Here is a run down of the general things to consider when inviting jobs with variants as you get higher level.
●Tank
This is a must have role, the job which keeps the attention of the enemy during the fight. This role can be filled by any melee job pre Lv30, but after that your choices soon fall into either Paladin or Ninja.
●Healer
Every party needs a job which can keep the others alive. White Mages, Red Mages, Summoners, and Blue Mages can all be centered on this role.
●Dispeller
After Lv40, Blue Mages, Red Mages, Corsairs, and Bards gain the ability to remove enemy buffs. This is incredibly important when fighting monsters such as Crawlers and Crabs which have high defence up buff moves.
●Refresher
A role which can be covered by the dispeller and/or healer, Red Mages, Corsairs, and Bards gain spells/songs which replenish MP points, imperative for keeping chains going.
●Damage Dealer
Any melee or ranged job can fall into this category, including Blue Mages and Ninjas. How many of these you have in a party depend on how many
people it takes to fill the above categories. At lower levels it’s quite possible to simply have one healer and five melees, but soon it drops to two or three. Black Mages also fall into this category
●Puller
This is a subcategory really, but your party needs someone who is willing to hunt for and pull the monsters that your party wishes to kill. For most of the game this role is filled by any melee that has a ranged weapon with them (Boomerangs, crossbows, bows, guns, throwing tools).
The exception to the conventional setup of a mixture of the above roles is a party consisting of 4-5 Black Mages, a Refresher job of some kind, and possibly a Tank. Referred to as a Manaburn this is a party which relies on the tried and test method of all the Black Mages casting a spell at the same time to damage a monster and then sleeping the monster in order to prepare your next spell. If you include a Tank, they attempt to build hate while the enemy sleeps. The camp guide will mention briefly places that benefit Manaburning, though mostly anything works just not as well. This type of party can also be applied to gaining Merit Points.

Written by admin


Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>